Star Citizen & Squadron 42

ANIMATION & MOTION CAPTURE DIRECTOR

Homefront 2: The Revolution

For Crytek, I oversaw the First Person Weapon animations, Co-Op and Scripted Events work prior to the game's sale to Koch Media

ANIMATION DIRECTOR

RYSE: Son of Rome

Coming onto the team mid-way after concluding Crysis 3, I oversaw the development of Cinematic Scripted Events and Background Events in support of the Level Design team

ANIMATION DIRECTOR

Crysis 3

For Crysis 3 I directed all animation, motion capture, performance capture and cinematics. I also contributed as a writer on both the game and the book having supervised the story, its tie into level design and its goal to close the trilogy

ANIMATION DIRECTOR, CINEMATIC DIRECTOR, WRITER

Crysis 2

For Crysis 2, I directed all animation and cinematics, including all keyframe and motion capture. I also worked with the code teams to develop new technologies for CryEngine 3 for animation and cinematics

ANIMATION DIRECTOR, CINEMATIC DIRECTOR

CRYSIS: WARHEAD

For this stand-alone addition to the original Crysis story-line, I directed the animation, cinematics and motion capture. I also work with the tech department to develop real-time in-engine motion capture pre-vis technology

ANIMATION DIRECTOR & CINEMATICS DIRECTOR

CRYSIS

On the PC-melting benchmark game, I directed the animation, motion capture and cinematics as well as worked with the tech department to develop technologies for video facial capture and animation. I also was the mo-cap actor for Prophet and all in-game AI

ANIMATION DIRECTOR & CINEMATICS DIRECTOR

Blackjack/Warface

Originally called Blackjack, I directed the pre-vis and mechanic development for this FPS by developing both keyframe and motion capture examples to help drive new gameplay concepts including co-op, pushing and using cover objects, and world transversals

ANIMATION DIRECTOR

Aucular

For the Crytek-involved start-up Aucular, I worked with the executive team to develop a pre-vis video that would show the power of the CryEngine and how it could be used for real-time medical VR surgery

PRE-VIS DIRECTOR & ANIMATOR

Redemption

For Redemption, Crytek was going for a third person, story-driven game focusing on action and stealth elements inspired by Resident Evil 4's relationship between the two leads. I served as the Animation Director and directed the motion capture for the demo's cutscene

ANIMATION DIRECTOR

The Matrix Online

For the continuation of the Wachowski's Matrix saga, I developed keyframe animations for combat styles ranging from Kung Fu to Aikido as well as attacks from the Reaper enemy and the infamous "Punt" sneak attack

ANIMATOR

The Unseen / Warcaster

For this XBOX third/person brawler, I created the animations for various characters including the 8 foot tall demon Abigor for in-game and the in-engine cinematics

ANIMATOR

Imagebuilder 2

Imagebuilder's take on the Arthur series saw me design, model, rig and animate the characters in the Arthur universe as well as building the cinematics to bring Mark Brown's characters onto the PS One

3D ARTIST

Tonka Dig'n Rigs

For this 2D children's title designed in Macromedia Director, I animated the player's little helpers (the dweebles) as well as a host of 2D effects ranging from smoke and rock explosions, rolling dirt, giant rock splashes and various types of animal poop. Yep, you read that correctly.

3D ARTIST & 2D ANIMATOR

Pac-Man Fever

For Mass Media's take on the Party genre, I created the high-res ghost models and designs used in the opening, as well as the models and characters for a number of mini-games including one alien I affectionately call the Na-Na

3D ARTIST

Wood Company

For the Wood Company, I created a number of designs for Wood's College Campus eateries

Graphic Designer

Client: The Wood Company

Active Arts

For Active Arts Brainquest and MVP lines, I created a number of illustrations that would be used as player achievements or as clip art

Artist

Client: Active Arts

Crytek

As part of my gift as the director of my teams, I create military patches as a special thank you to my team

Artist

Client: Crytek

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