Star Citizen & Squadron 42

ANIMATION & MOTION CAPTURE DIRECTOR

Homefront 2: The Revolution

ANIMATION DIRECTOR

RYSE: Son of Rome

ANIMATION DIRECTOR

Crysis 3

For Crysis 3 I directed all animation, motion capture, performance capture and cinematics. I also contributed as a writer on both the game and the book having supervised the story, its tie into level design and its goal to close the trilogy

ANIMATION & CINEMATIC DIRECTOR, WRITER

Crysis 2

For Crysis 2, I directed all animation and cinematics, including all keyframe and motion capture. I also worked with the code teams to develop new technologies for CryEngine 3 for animation and cinematics

ANIMATION DIRECTOR & CINEMATIC DIRECTOR

CRYSIS: WARHEAD

For this stand-alone addition to the original Crysis story-line, I directed the animation, cinematics and motion capture. I also work with the tech department to develop real-time in-engine motion capture pre-vis technology

ANIMATION DIRECTOR & CINEMATICS DIRECTOR

CRYSIS

On the PC-melting benchmark game, I directed the animation, motion capture and cinematics as well as worked with the tech department to develop technologies for video facial capture and animation. I also was the mo-cap actor for Prophet and all in-game AI

ANIMATION DIRECTOR & CINEMATICS DIRECTOR

Blackjack/Warface

Originally called Blackjack, I directed the pre-vis and mechanic development for this FPS by developing both keyframe and motion capture examples to help drive new gameplay concepts including co-op, pushing and using cover objects, and world transversals

ANIMATION DIRECTOR

Aucular

For the Crytek-involved start-up Aucular, I worked with the executive team to develop a pre-vis video that would show the power of the CryEngine and how it could be used for real-time medical VR surgery

PRE-VIS DIRECTOR & ANIMATOR

Redemption

For Redemption, Crytek was going for a third person, story-driven game focusing on action and stealth elements inspired by Resident Evil 4's relationship between the two leads. I served as the Animation Director and directed the motion capture for the demo's cutscene

ANIMATION DIRECTOR

The Matrix Online

For the continuation of the Wachowski's Matrix saga, I developed keyframe animations for combat styles ranging from Kung Fu to Aikido as well as attacks from the Reaper enemy and the infamous "Punt" sneak attack

ANIMATOR

The Unseen / Warcaster

For this XBOX third/person brawler, I created the animations for various characters including the 8 foot tall demon Abigor for in-game and the in-engine cinematics

ANIMATOR

Imagebuilder and Active Arts

Imagebuilder's take on the Arthur series saw me design, model, rig and animate the characters in the Arthur universe as well as building the cinematics to bring Mark Brown's characters onto the PS One

3D ARTIST

Pac-Man Fever

For Mass Media's take on the Party genre, I created the high-res ghost models and designs used in the opening, as well as the models and characters for a number of mini-games including one alien I affectionately call the Na-Na

3D ARTIST

Wood Company

GRAPHIC DESIGNER

Illustrations and Drawings

I often create illustrations for the teams that I direct or games I work on.

SOMETIMES I DRAW THINGS

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